#include <zenilib.h>
#include "GameOver.h"
#include "Globals.h"
using namespace Zeni;

GameOver::GameOver(std::string texture_) : texture(texture_)
{
}

GameOver::~GameOver()
{
}

void GameOver::render()
{
	render_image(texture,
                 Point2f(0.0f, 0.0f),
                 Point2f(screenWidth, screenHeight));
}
